A and L does work
People must have timed it wrong.
But anyway, I tried both ending, first the easy way, but that didn't feel right.
so I wandered the maze until I found the exit.
Felt good too.
Decent, but not amazing.
It has a interesting concept, but its lacking a lot of things. Its glitchy for one. And not minor glitches as everyone says, pretty game breaking glitches. The movement locks up, the games FPS is inconsistent, and what bothered me the most was the sudden spike in the difficulty curve at the first boss. The game went from a walk in the park, to insanely hard, and I found myself grinding levels on level 8 for awhile before I managed to beat him. Maybe I was just doing something wrong, or the lag of the game was screwing me up to much, but there is usually something wrong in a game when a boss is seen more as a roadblock, then a challenge. I got past him, but still, I felt I spent to much time on the first boss grinding levels.
Wasn't working right
The controls were nonresponsive for me. Though the game looked great, it felt glitchy to me, but it seems I might be the only one...
I kept getting stuck. and Dad wouldn't listen to my input. Would run left while I was pressing right, and vice versa, and continued to attack even when I wasn't pressing Z. Seemed to take about 10 seconds for any button press, or release of a button, to go through. I thought the game was designed like that, but even when I pressed the pause button it took 10 seconds before the game paused.
It... Has nice Art.
The art was pretty, but this game was REALLY boring. I mean SUPER boring. It was a RPG without any real story. Well there was a story, once the actual game starts it seems like the story is shoved aside, and replaced by battle after battle. One of the most important elements of a good RPG is the story, and its hard to care when you really don't know your role in the story. I suppose it might help to play the first game, but suddenly being given these two already built up characters, that I really don't give a damn about, because their in battle dialogue makes them seem annoying, and I don't know who the hell they are, or why I should care. I'm also not really compelled to go play the first one after playing this. I give a decent score, because I enjoyed the art style. Though take points for being bored to death.
But you lose points because there is not option is change colors. Black is so bland.
Almosy good, but very flawed.
It was too easy to grind levels, you just had to go to a end of a level without a boss, and continue to attack. The enemies would walk into the attacks, and die, allowing effortless leveling up. Though the bosses were challenging enough that this didn't matter, the second boss seemed either glitched, or badly designed, as although I was pressed up against him, half my attacks were not registering. I first thought I had to jump to attack him, but then could hit him on foot, then thought maybe I could only attack him while he wasn't attacking, which doesn't make any sense at all. Its fine to make challenging bosses, but atleast have them make some ounce of sense, and not seem like they are cheating. I mean why the heck was the boss named Thunderbelly, when he used Fire attacks? Use common sense.
Awesome game, but a bit buggy.
The game is very well done, besides being a bit buggy. The last boss became impossible because the game lagged to much that the cursor would suddenly move slowly, even though my mouse cursor moved to the bottom of the page. My player would suddenly stop shooting sometimes, get locked moving in one direction, or continiousally jump. Need to fix up the last boss. (Atleast I think its the last boss, the thing with laser eyes) Because a lot of this choppiness could have been avoided if it didn't take so long to kill him. Give him less health, and perhaps just remove that box to balance the difficulty. Because he wasn't really hard to figure out how to beat, but it took so damn long it became boring, and the choppiness made him impossible in the end, because before I died and gave up my character seemed to be randomly jumping around against the wall, and shooting all over the place because of the lag.
Not a bad idea, but really annoying.
The AI could have been better. They just kinda moved around randomly. I saw one spin in a circle at one point. Usually in stealth games guards move along a route, so it was frustrating that their movement was completely random. It made this game more luck based, then skill.
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